![]() ![]() (Currently you need to save a map that's empty except for that, save as a static template, load that in a new mission, and then build the mission, which completely negates the entire purpose of doing this in the first place in many cases)ħ.) Hidden units should be faded, not completely hidden in the ME.Ĩ.) Documentation explaining how the various functions of the ME interact, and what they're supposed to do. would really need a way to specify which unit/object/place shows in the background when loading in.įor immersion and performance (since jumping arounds fills ram and makes clouds go away) Edited Octoby twistkingġ.) Ability to save coalition presets (currently you can only save a default one, or select between ww2 and modern.)Ģ.) Ability to rotate groups of units altogether, rather than individual units.ģ.) Ability to select and move multiple groups of units/static objects either by specifically clicking each, and/or a "box" we can drag over to select units/objects in an area.Ĥ.) Ability to place static objects inside hangars.ĥ.) Ability to place static objects other than just aircraft on ships such as aircraft carriers.Ħ.) Ability to save groups of units and/or static objects as a single template. right now it always shows the first placed red coalition unit when you load into the mission and have only client aircraft, but no palyer aircraft. possibility to force a unit or "camera helper" object for each side, to be shown on mission start. possibility to set a "camera helper" object, that could be viewed in f-5 view, to allow after-action analysis while having fog of war enabled (so f-5 view would not skip through enemies, but would skip through preset positions to allow a "curated" view of the battlefield more option about visibility and fog-of-war. allow to add markers with military symbols on the map, that would be visible in briefing and on f-10 map for example give and "alternate" point to every location, which onyl shows up when you select the specific position. would be nice to have some simple UI features to randomize positions (unit-positions, waypoint positions, marker-positions etc.) by letting the program choose between two or more preset points. easier and faster way to add randomization! you can do powerful randomization with scripting, but it's fairly complex. basic UI to do custom kneeboard per client: option to deselect map-specific pages (aiport-data) option to easily load custom images in to add to the kneeboard ![]()
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